Week 2: Progress Report
Week 2 was to be a 'push' week where some major components were intergrated ahead of the mid project review. This was also our Spring Break which was suppossed to facilate this push. Unfortunatly, because of Spring Break, little got accomplished.
Things we accomplished:
Things we did not accomplish:
Things we accomplished:
- Illuminus changed the input to directinput. Cleaned up some core engine code. Worked with Grollerh and Decompile on code intergration.
- Decompile has intergarted the basic physics / collision class into the project. Collision detection between players (sphere vs sphere) is in.
- Kam has been tightening up the Gui, with the inclusion of a working radar which detects other players. He has switched to working on a heavy cG componet which was not a part of our original requirements list, but is now DUE as part of the required assaignment for the mid project review.
- Grollerh made a 3ds model loader that works with all test objects we have tried so far. He has started to intergrate it into an octree for the landscape, but due to prior commitments, ran out of time.
Things we did not accomplish:
- The biggest problem was failing to get landscape loading for the week. This was a critical update that needs to be finished ASAP to allow others in the group to stay on track
- cG is tricky and there are many compatability issues that need to be addressed, especialy since about half the team cannot use cG on thier development systems. This needs to be done before the mid project review.
- While basic collision is in, more collision tests and physics needed to get into the game. While much of this is still pending due to landscape delays, there should be more progress done on other aspects such as bullet collisions, bounce, and gravity-like effects.
- Networking needs to be expanded to allow for more sophisticated interactions between objects. New objects needed to be implimented such as bullet and game stats, but were not. These need to be in the game so that others can work with them.

