Sunday, April 10, 2005

Week 3: Progress Report

Things are progressing slow but steady, with a lot of work on code cleanup. Looking foward to next week's mid-project presentation.

There are several pieces of code that we would like to have finished before the presentation next Wedensday, so there is still a lot of work to do.

Next week will hopefuly see the start of animated models, particle engine, full collision, and sound.

Things we accomplished:
  • Kam got busy this week, with a working Cg Toon shader that looks pretty good that works with textures. He has also created a very nice looking 1st person interface .
  • Decompile has been working on adding simple gravity, ray / sphere collsion for fast moving projectiles, and preperations on getting the sphere to landscape collision.
  • Illuminus has been working on intergartion and code cleanup. Camera movement now resembles the final movement code, barrel elevations via scroll wheel, network fixes and expansions.
  • Groller has managed to get a 3ds loader into the game, but is not complete.
Things we did not accomplish:
  • Gravity is not in yet
  • Bullet objects are not in yet
  • Material properties for the 3ds loader and an octree for scene managemnet are not in yet
  • Game objects have yet to be finished. All multiplayer variables are not in yet

1 Comments:

Blogger illuminus said...

Decompile has gravity is in, with a place holder for terrain collision being the logical x-z plane at 0 heght.

I have adjusted the movement code to restrict it to movement in the x-z plane and added frame interval checking to tank turning. This makes it nice and smooth and congruent with the new gravity code.

4/11/2005 12:48 PM  

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