Week 3: Progress Report
Things are progressing slow but steady, with a lot of work on code cleanup. Looking foward to next week's mid-project presentation.
There are several pieces of code that we would like to have finished before the presentation next Wedensday, so there is still a lot of work to do.
Next week will hopefuly see the start of animated models, particle engine, full collision, and sound.
Things we accomplished:
There are several pieces of code that we would like to have finished before the presentation next Wedensday, so there is still a lot of work to do.
Next week will hopefuly see the start of animated models, particle engine, full collision, and sound.
Things we accomplished:
- Kam got busy this week, with a working Cg Toon shader that looks pretty good that works with textures. He has also created a very nice looking 1st person interface .
- Decompile has been working on adding simple gravity, ray / sphere collsion for fast moving projectiles, and preperations on getting the sphere to landscape collision.
- Illuminus has been working on intergartion and code cleanup. Camera movement now resembles the final movement code, barrel elevations via scroll wheel, network fixes and expansions.
- Groller has managed to get a 3ds loader into the game, but is not complete.
- Gravity is not in yet
- Bullet objects are not in yet
- Material properties for the 3ds loader and an octree for scene managemnet are not in yet
- Game objects have yet to be finished. All multiplayer variables are not in yet


1 Comments:
Decompile has gravity is in, with a place holder for terrain collision being the logical x-z plane at 0 heght.
I have adjusted the movement code to restrict it to movement in the x-z plane and added frame interval checking to tank turning. This makes it nice and smooth and congruent with the new gravity code.
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