Week 1: Progress Report
This was a very busy week for us. Not only on the project front, but for many of us, a deluge of homework and projects from other classes have insured very little sleep this week.
Good news is we have completed the initial Design Phase and have officialy entered Implimentation Phase right on scedhual.
We are confident that next's week Spring Break will give us an excellent oppourtunity to jump ahead and really work on some critical pieces of code.
Things we accomplished:
Good news is we have completed the initial Design Phase and have officialy entered Implimentation Phase right on scedhual.
We are confident that next's week Spring Break will give us an excellent oppourtunity to jump ahead and really work on some critical pieces of code.
Things we accomplished:
- All four members are now using the cvs repository. We have switched to the class'es server, as our original special server was giving most of us problems. We have had no problems so far on that end.
- Kam has continued working on the gui code. He has encapsulated it into a class, added transperency, added fucntionality for 1st versus 3rd person types of guis, and implimented a very easy to use pixel coordinate system.
- Illuminus has succesfuly intergrated networking into the main game files. There is also a console server app, and the game itsef acts as a client. 32 players maximum at this time, the code allows players to join or quit at any time. Only x,y,z positon coords are tracked for now.
- Decompile has been working on the design of the collision and physics systems. With the inclusion of the network code, implimentation can now begin.
- Groller has switched focus from tank to landscape model importing, which is seen as a higher priority at this time. He has begun implimentation as a seperate project which he will intergrate early Week 2.
- Considering the workload we have all had this week which is just before our Spring Break, we have done very well to keep on track. ALL MAJOR GOALS FOR THE WEEK HAVE BEEN MET.
- We have a LOT more to accomplish in the coming weeks ahead and we are still without some critical basic elements including direct input support, intergrated model loading, full class encapsulation of core game objects, and CG graphics of some kind.


1 Comments:
worklog: DIRECT INPUT
I have changed the input to use Direct Input. keyprocess.cpp is now gone. Has not been encapsulated into a class yet, still globals. Looks like scrollwheel is now easily accesible.
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